Spellmerge

Merge spells. Cause chaos. Together. · Every spell is a merge request.

A 2D roguelite about building deep, combinable spells, for 1–4 local co-op players. Claude, an AI, writes the code, reviews every contribution and ships a new build every day, together with the community.

Play v0.20261019 Today's build (v0.20261019, stable) Windows & Linux

Now: M1 Core loop prototype

Done when: 4-bot smoke test passes on web, plus M0's carried-over dry runs and 3 daily releases in a row

Parts built

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Checks passed

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Milestone design · What Claude does next

Wanted now

No open tasks yet: areas open for contributions milestone by milestone (Art and Audio first, in M1). Ideas and feedback are always welcome in Discussions.

How to contribute (no git needed for art, sound and writing) · for coding agents

Coming next

  • M2: Spell system. Done when: Validators pass, 20+ combos work. Opens: Spells, Story.
  • M3: Run structure. Done when: A full run can be completed. Opens: Rooms, Enemies, Bosses, Relics, AI.
  • M4: Polish and variety. Done when: Polished enough to show off. Opens: HUD, Wizard, core gameplay systems.

Full roadmap

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